AI Insights · Timothy · July 2025
Top 5 Trivia Games on iOS in Australia Q2 2025
Explore the performance of the top 5 trivia games on iOS in Australia during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top trivia games on the iOS platform in Australia showcased varying trends in downloads, revenue, and active user engagement. Here's a closer look at each app's performance based on Sensor Tower data.
Elevate - Brain Training Games from Elevate, Inc. saw a consistent weekly revenue, peaking at around $15.4K in mid-June. Downloads fluctuated slightly, reaching 2.4K at the end of March and declining to 1.9K by late June. Active users started the quarter at about 23.7K, dipped to 18.8K mid-quarter, and recovered to 23.1K by the end.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a varied revenue stream, peaking at approximately $3.9K in the last week of June. Downloads showed an upward trend towards the end of the quarter, reaching 3.2K. Active users decreased from 18.9K at the start to around 9.7K by the end.
Clever - Brain Training Games from DPM APPS LP showed a decline in weekly revenue, starting at $3.2K and ending at $1.9K. Downloads were modest, peaking at 1.3K at the start and dropping to 386 by the end. Active users gradually decreased from 4.7K to 3.6K over the quarter.
GeoGuessr by GeoGuessr AB maintained steady revenue, with a slight peak at $2K in early June. Downloads started at 1.9K and ended at 1.1K, while active users decreased from 5.7K to 4.4K throughout the quarter.
SongPop Classic - Music Trivia from FreshPlanet Inc. had a varied revenue trajectory, peaking at $2K in mid-June. Downloads were stable, starting at 149 and ending at 127. Active users remained relatively steady, fluctuating between 280 and 330.
For more insights and detailed analytics, visit Sensor Tower's platform.